SAVE YOUR BUILDS! (most important update so far)


The update itself isn't that huge, but it is undoubtedly a significant and much needed update.

YOU CAN SAVE WHAT YOU BUILD...

...and you can continue building it later! This is without doubt the most important update so far in this game. This update finally allows for people to close the game without losing their holy builds. 

NOT TO MENTION...

...that you can save before simulating the physics of the game, making it easier to spot glitches and/or misplacements that could ruin your entire build. Doing this you could then simply close the game and load the file again!


NEW CONSTRUCTION SYSTEM! (again)

It is in a million ways or quite possibly even more completely useless and horrible now and I absolutely love it. You can no longer place objects exactly between two rolls like you could before, removing a shirtload of bugs and glitches, yet making it nearly impossible to build like before.

I love this because it means I do not have to deal with all this shit with extra colliders, triggers and layers, not to mention the extreme performance increase it now offers. 

When not building with the freeplace mode everything will be put in an exact grid with dimensions of 10cm x 9cm x 10cm. It is recommended you do NOT turn on any physics until you are certain your build is completed, though with the new saving system you could of course just save before turning on physics and then load that save again if it doesn't work out.


ROTATIONS!!!!!! (and improved physics)

Some of you may have heard about something called origins in game dev and 3d modelling. For those of you who have not: if the origin of something is in the middle of it, in location (0, 0, 0) it would be the middle of the object that was at (0, 0, 0) while the top could be at (0, 1, 0) and the bottom (0, -1, 0).

If the origin, however, was at the bottom of the object, when the object was moved to (0, 0, 0) the bottom would be at (0, 0, 0), the middle at (0, 1, 0) and the top at (0, 2, 0). 


Together with this the origin is like a pivot point, and is the point the object rotates around.

The origin has been at the bottom for as long as the game has been an idea and this was simply because it was easier to place something on top of something else without having to displace it. 

When I recently started using displacements to be able to place on vertical and diagonal surfaces I thought I could fix this stupid origin point and put it in the middle instead. So I did exactly that, and now all the physics simulations make more sense and the game is not as buggy and weird-acting anymore.

This also makes it so when you CTRL+ROTATE the rotation works much better, though it snaps to a grid of 10, 9, 10 so I would recommend still not using it :)


THAT SHOULD BE ABOUT IT...

or not...

TWO MAJOR UPDATES COMING UP SOMETIME IN FEBRUARY AND MARCH

Here is a sneak peek ;)

Files

22p12_windows.zip 107 MB
Feb 13, 2022

Get Toilet Paper Building

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